Wednesday, November 23, 2016

ET15 ASSIGNMENT 14 PICKUP ITEMS, SOUNDS & LIGHTS

Annnnd

ET15 ASSIGNMENT 15 TRIGGERED TRAPS!




I kind of made everything in one video... a twofer, if you will.  A BOGO...  it's almost black friday, you know?

Wednesday, November 16, 2016

ET15 ASSIGNMENT 13 DOORS

Heeeeeeey!  come on down and get some fake doors!!  (and some elevator noises)


Wednesday, November 9, 2016

ET15 ASSIGNMENT 12 Platforms & Elevators

Hi, I apologize for the scant updates!  Here is my elevator Video  :)


Now that i have the instancing of blueprints working, I made a pre-viz of some more interesting platform instancing.  First, I made a modified Koch Snowflake in 3D, and then I found a vector pointing between each point of the curve.  I instanced moving platforms in the direction of each vector.

This isn't exactly the behavior we are looking for.  actually if two adjacent platforms have the same vector direction, we want the platform movement to be reversed.

Of course, the modified Koch Snowflake can be substituted with any arbitrary curve.  I just thought it made an interesting pattern to work with.


here, we have slightly better movement, but we still need to shift the platforms along the instance point vectors.

Finally, i have the motion looking just as i want it.  Each platform moves in the correct direction such that it will come close enough to the next platform that a jump can be made.  Next it is time to instance the real thing in Unreal Engine!


Here we are, back in game with the moving platform system.  It still needs a bit of tweaking, but the basic idea is working.  I would like to extend this so that the platforms can move in curves and along paths, but ummm... we will see about that.