***Ramps***
Yay! I had to think about this one for a while, but I got the ramps placed semi-procedurally. Also, I want to note that everything is still being instanced here! I am making one ramp by poly bridging between two floor pieces (at different heights). then i delete the floor piece, so I am left with one ramp piece which I am instancing on points in between the two levels.
Also, the columns can be repositioned and the 2 level effect happens along the plane where there columns are placed. (umm does that make sense...?)
Also, the columns can be repositioned and the 2 level effect happens along the plane where there columns are placed. (umm does that make sense...?)
***Column Floor Holes***
It was bothering me that there weren't floor holes for the columns. It still needs a bit of work, I need for it to have the 2 level effect with the ramps. Also, It would be nice to have some railings built automatically.
Of course, there really needs to be some swirling death goo in those pits!
The nice thing is the holes are procedurally placed around the columns, so i can probably add some more little walk ways and columns or change the look without much work.
***Elevator control panel***
ummm... yeah... this thing is gonna project a hologram when you operate it... and hopefully look a bit nicer soon.
***Column Pieces***
The 3 column pieces are placed randomly on each column. You can (maybe) see the little squares on one of them. I was thinking to place an emmisive material on the little squares to act as lights... later.
***Crystal and Column***
I stuck the crystal in the corner across from the elevator shaft. You can see one column and also the catwalk in this picture.
Right now, the catwalk will route around the columns (no matter where they are placed). I need to route them around the elevator shaft and I'm also thinking it would be fun to add little scaffolding around the crystal.
Also, swirling death goo. and lightening electricity. and holograms... they are coming, i promise!
Also, swirling death goo. and lightening electricity. and holograms... they are coming, i promise!
Also, also, I wanted to note that you can see the open sky, but the roof is controlled by a toggle switch, because it is annoying to mouse around the scene with a roof on the building. It is trivial to turn it on and off.
***Elevator shaft fix***
I figured out the problem. Evidently I had 2 assets named the same and it was causing a name collision in the instance stack. (for some reason, "Window_001" was erroneously named "Door_002." It wasn't causing a problem in Houdini, but in Unreal, I was getting a Door_002 for every Window_001 due to the name collision)
***Walls and Windows... and more doors?***
Uhhh... well this is supposed to be the walls for my elevator shaft... ummm... uhhh... hmmm... it looks like Dr Suess got ahold of my instancing object. Maybe it's time to reload the asset... :/
***Doors and Windows for elevator room***
here are the doors and windows, they also stick to the corner relative to the size of the level. I need to add in the control panel and get the walls to build themselves, and this part will be pretty much done.
***Elevator***
Here is my Elevator, in-game. It sticks to one corner of the level (no matter what size the level is). I'm thinking of building a room around it (to use some of the pieces.) I will make the room walls scale with the rest of the level.
***Ladders and Platforms***
Placing objects has been a bit more painful than i had hoped. However, i sort of think i maybe have things working ok. This is supposed to be a picture of the ladder system which is attached to one wall. You can change the height and width of the platform system.
I don't have animations of Phoebe climbing in game (actually i don't have any animations in-game, yet). but here is my proof of concept.
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