Tuesday, September 20, 2016

ET15 ASSIGNMENT 03 GAMEPLAY - LEVELS & OBJECTIVES & DETAILED LEVEL BLOCKOUT

***update 9.21.16***

Since i got the basic assignment done for this week, i decided to start making a digital asset in Houdini to recreate the process.  So far, I have basic functionality working.

The asset is supposed to build a walls and a floor based on numerical inputs.  The asset instances the standin geometry from class by default, but the geometry can be replaced.  right now the walls are a little off, but i'm working on it.  

The level seems to have some basic features, floorpieces, columns, ramps, ceiling and catwalks.  I will try to implement all (at least) all of those into the asset.  That should facilitate making changes to the level design quickly and efficiently.


Blocking out the level, woo:












ii- Objective- what do you have to do?
You are following a little robot. The robot is smaller than you and he can move through spaces and take little elevators that you can't fit through.
iii-Items- what new items or skills can you gain?
You learn to transform (maybe?) and you can have a different skillset when you do.
iv- Obstacles- can be actual characters or even elements of the environment itself
platforms that dissapear and reappear. Moving platforms. Maybe hidden walls that you can't see until you change the lighting (holograms)
v- Actions- What do you actually get to do in this level?
Run, jump, maybe swing a sword, maybe even transform between Phoebe and Athena.
vi- End Goal- What is the end goal of the level? what do
you follow the robot up the tower until you get to a populated area. At that point you meet… someone (not sure who yet) who sets you on another part of your quest.

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